Youth MDG Game Requirements

Audience

  • Youth ages 10-14
  • Living in a range of developing countries (Argentina to Rwanda)
  • Limited or first time computer user

 

    Objectives

    1. Educate young people on their human rights; safe environment, food, shelter, healthcare etc. promised to them in an agreement called the Millennium Development Goals
    2. Relate the message that governments promised to do all these things for them
    3. Empower young people to take tangible real world steps to ask their government to make their lives better

   Game Aspects

  • Tone: Fun, engaging, not stressing only problems in world, upbeat
  • Playability: The games/modules must first be fun, then educational. Limited text must be employed and users must have a short learning curve for game play
  • Multicultural: Games must not employ regional vernacular or concepts as they will be distributed to a global audience
  • Community Aspect:  Games should (when possibility of connectivity is there) allow users to connect and interact with each other in some way 
  • Allow for messages and user generated multimedia to be sent back to the Millennium Campaign for usage on other projects (ie. Using stories of young people on the global web site)

 

  Technology Elements

  • Interactive: Utilize the key features of the $100 laptop (camera, microphone, audio/visual, mesh network)
  • Internet Access: Games must be playable without internet access, but have added capabilities for when users are connected to the net or mesh networks
  • Coding: Games must be open source and written so other developers can further adapt the content for the national context
  • Provide for some element of mobile phone interactivity
  • Adhere to all  Hardware and Software specifications

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