Last week, Nicholas Negroponte, the Founder and Chairman of
One Laptop
per Child (OLPC) participated in a panel discussion about OLPC in the Least
Developed Countries (LDCs). While celebrating many successes of the project, the
forum served more as an opportunity for Negroponte to point out flaws in the
original distribution plan and to announce the new
"Give
One Get One," business model.
The so-called, "$100 laptop" was promoted as a key tool to bridge the digital
divide and improve education in poor countries. Techies and the media alike were
excited by the technical problems the machine sought to overcome as well as the
promise of millions of poor school children learning through this powerful
tool. The distribution model seemed simple: each countries government
would purchase the computers in lots of one million plus, then distribute these
to the schools and finally to the eager students. Each student would own
the laptop. It would come home with them and be theirs no matter where
they were living or forced to move. OLPC was adamant on this aspect of
personal ownership -- that the laptops belonged to the child and not the school.
While technologists and designers worked on the product, Negroponte traveled the
globe putting the distribution framework in place. OLPC needed large
orders and production to drive the cost down to the desired 100 USD mark.
His first coup was lining up laptop giant
Quanta
as the manufacturer of OLPC. It was key to have a producer who makes over
40% of the world's laptops on board in a project where economies of scale are
key. The partnership silenced many critics, but left much work to be done.
For the media, the technology was the story. OLPC gained prominence as
tech stalwarts like
Wired
featured front page stories about the machine. There was a lot to love
about the laptop, from its design -- focused exclusively on usage by a child
with a child-size keyboard and absolute position trackpad that allowed children
to draw and create, to its "Sugar" open source and Linux-based operating system,
to its ability to run on 2 watts of power (most laptops require 35-40), and most
notably and novel, the laptops unique power sources. In fact, Negroponte
commented that government officials asked one question, "Where's the
crank?" The crank being an alternative power source that was popularized
in a photo accomapanying the Wired article and passed around the net.
The media was completely missing the story of Negroponte's struggle against
market and government forces to get his laptop produced and sold. They
caught the tail-end with excessive coverage of the public spat between
OLPC
and Intel -- maker of their own low-cost
"Classmate
PC." The full story of the $100 Laptop's journey from developing world
wonder machine to it's current incarnation as product requiring significant
marketing and clever PR to survive is yet to be told throughout the mainstream
and even tech media world.
OLPC was born as an idealistic project by Negroponte and others at MIT's Media
Lab. Negroponte first saw the possibility of the project when he sent his
son to wire the village and run a laptop project with laptops he personally
purchased on Ebay in a
small
village in Cambodia. The school suddenly became the center of village
life in a place where previously the struggle was to retain teachers, let alone
students. Excited children came to school everyday and brought their
friends. At night, homes glowed with the light of the laptop as families
gathered around. Negroponte was sold. He conceived of a laptop that would exist
just for children like those in rural and impoverished Cambodia.
The laptop would truly represent the beliefs of the Media Lab: it would be open
source; it would be developed in a completely open way; end users would be able
to provide their own tech support in a communal way; it would be developed for a
market that corporations ignored; it would be not-for-profit; production and
technological advances would be done in a manner that always brought the price
down (the opposite position of large technology firms); and it would be for the
kids. Negroponte approached the project with the idealism of the open source
world. With a firm belief that a laptop could change how kids learn to
learn. As he said during the LDCs meeting, "When a child is asked to write
a program to make a circle, they have to first figure out what a circle is. They
write the program and it never works the first time so you have to debug.
Debugging is the closet a child can get to thinking about thinking."
Distribution was the first great obstacle to Negroponte's idealism. First,
it became clear that the poorest countries could not afford to waive school fees
or pay all their teachers. They certainly couldn't commit to buying 1 million
laptops. OLPC began to target middle-income countries in Latin America and the
Middle East as opposed to those in sub-Saharan Africa or rural Asia. It seemed
this plan would work as Negroponte secured over 10 key commitments, but as he
admitted, "Nobody was actually ready to sign the checks when the time came."
As Negroponte struggled through his distribution problem, outside experts were
brought in to help make the plan feasible for more countries. Raul Zambrono,
Senior ICT & Governance Policy Adviser for the
United
Nations Development Programme, offered key advice. Negroponte was fond
of saying, "This is not a LAPTOP project, but an EDUCATION project." Zambrono
advised OLPC to think even bigger. In an interview for this post he
commented, "I kept telling Nicholas, this is a DEVELOPMENT project."
Zambrono pressed Negroponte on what he truly hoped to achieve and as Negroponte
talked about his high hopes for OLPC, Zambrono realized he was really talking
about achieving the
Millennium
Development Goals (MDGs). Zambrono advised, "If you want governments
and the development sector to support this than it has to be centered around the
MDGs." Thus, a fledgling partnership between OLPC and UNDP was born. UNDP
would create a Request for Proposal (RFP) and governments wishing to purchase
laptops would furnish proposals detailing their plans to create infrastructure
to support the laptops and how they would use the laptops in effort to achieve
the 8 MDGs.
UNDP is the most expansive UN organization as well as the prime agency in
promoting and supporting development efforts towards achieving the MDGs.
UNDP could help distribute and localize OLPC through their in country offices,
create government partnerships, ensure that the laptops were part of a
government's larger development efforts, and offer greater legitimacy to
OLPC. In short, the project would move from laptops and education to
massive nationwide efforts encompassing all areas of development -- roads;
teacher training; connectivity; community organizing and education; security;
anti-corruption; total information access; and of course, technology. Ideally,
wealthy nations would help pay for the projects as part of their overall aid
packages.
This dream of laptops as a catalyst to achieving the MDGs faltered though as
early-adopter nations began defaulting on their financial commitments to
purchase laptops. Suddenly, the price, around 150 USD, began going up
instead of down, with only Uruguay following through with a national OLPC
program. Negroponte partially blames technology corporations that grew
weary of OLPC's encroachment on emerging markets.
India
-- a potentially massive client for OLPC --made a deal to
develop its own laptop for kids. Intel gained commitments from
Brazil
to buy Classmate PCs. Negroponte found the project in a position where he had to
scale back and create a completely new business model rather than scale up as he
had hoped to under the UNDP plan.
Which brings us to the present...OLPC will shift, at least temporarily, to a
"Give
One Get One (G1G1)" model. Individuals in North America will be asked to buy
laptops for their children for 399 USD reversing a previous commitment by OLPC
to not sell the laptop in the US. As the slogan says, buyers will get one for
their child, and the other 200 dollars will be used to give one to a child in an
OLPC target country. The campaign will launch on Nov. 12th and run for a limited
time (initially planned for two weeks, but this will likely be extended)
Negroponte can now make much smaller deals with governments and even offer to
supplement their purchase through G1G1. OLPC hopes that the model will allow the
laptops back into the Least Developed Countries and successful implementation on
a small scale will encourage a rapid scaling up, allowing Negroponte to achieve
his goal of producing 80-100 million laptops by 2009, a feat that would give
OLPC greater than 20% share of the world laptop market. Speaking by phone today,
Raul Zambrono expressed reserved optimism that the plans laid by UNDP and OLPC
will still come to fruition. In fact, the recent forum was hosted by the
Office
of the High Representative of Least Developed Countries, signaling a new
partnership between LDCs and OLPC, though one with few concrete details and no
financial commitment yet.
Regardless of the final outcome, Negroponte can claim some early success and
boast surviving a crash-course in world markets and global competition. OLPCs
early success, even without the checks being signed, caused large tech
manufacturers to speed up their efforts to create products and infrastructure
for consumers in poorer countries. These "consumers" came to be seen as valuable
customers worth fighting over rather than technological charity cases.
Negroponte's public scrap with the likes of Microsoft and Intel clearly showed
him when to compromise and when to compete while trying to change the world one
laptop at a time; G1G1 laptops will ship with Intel processors and be
Windows-ready.
Whether at $100 or $400, it still appears the revolution will be computerized,
but it likely won't be as Sugary sweet as Negroponte hoped.
Jason Wojciechowski runs interactive media production for the UN Millennium Campaign.




Comments
Re: Technology Tuesday: The $400 Laptop
Why laptops? That is what I keep thinking when I read so much about 100 dollar laptop. So many people think computers are what is going to solve all these education and poverty problems. People will, computers won't.
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