Children MDG Game Requirements

   Audience

  • Children ages 6-9
  • Living in a range of developing countries (Argentina to Rwanda)
  • Limited or first time computer user
  • Assume limited to no reading skills

    Objectives

    1. Educate children that they all have the same rights and chances to develop as anyone else.  This right is housed in something called the Millennium Development Goals

   Game Elements

  • Tone:  Fun, engaging, not stressing only problems in world, upbeat
  • Playability:  The games/modules must first be fun, then educational.  Limited text must be employed and users must have a short learning curve for game play
  • Multicultural:  Games must not employ regional vernacular or concepts as they will be distributed to a global audience

    Technology Elements

  • Interactive: Utilize the key features of the $100 laptop (camera, microphone, audio/visual, mesh network)
  • Internet Access:  Games must be playable without internet access, but have added capabilities for when users are connected to the net or mesh networks
  • Coding:  Games must be open source and written so other developers can further adapt the content for the national context
  • Adhere to all Hardware and Software specifications